It's been a bit for this. I thought with theNight Companion Kickstarter in its last few hours a NIGHT SHIFT version of Zatanna is in order.
Zee is obviously very powerful in DC Comics, or to quote Felix Faust, "You're the only one here that's really a threat." Bear in mind the others in the room were John Constantine, Etrigan the Demon, Deadman, and Batman.
How would she fare in Night Shift? For starters, I am going to shift her prime from Wisdom (for witches) to Intelligence. In fact, I borrow a rule from my co-author's, Jason Vey, other game Amazing Adventures, and allow my witches to take whichever mental stat they need for their Primary/Spellcasting.
In the comics, we Zee practicing, sometimes with flashcards even, how to say words backward. It takes her practice to learn and do. That is more aligned with the old-school D&D magic-user really than a witch and that means Intelligence.
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Zatanna made with HeroForge |
20th level Magician (Witch)
Base Abilities
Strength: 13 (+1)
Dexterity: 13 (+1)
Constitution: 16 (+2)
Intelligence: 20 (+4) P
Wisdom: 16 (+2) s
Charisma: 18 (+3) s
HP: 83 (10d4+18) +40
AC: 5 (stage magician's outfit, with benefits)
Fate Points: 1d10
Check Bonus (P/S/T): +8/+5/+3
Melee bonus: +7 Ranged bonus: +7
Saves: +8 against spells and magical effects
Arcana: Command, Telepathic Transmission
Innate Magic: Magical Missile,
Hair: Black
Eyes: Blue
Spells
1st level: Command, Cure Light Wounds, Detect Magic, Inflict Light Wounds, Magic Missile, Protection from Evil
2nd level: Cause Fear, Continual Flame, Lesser Restoration, Levitate, Suggestion
3rd level: Clairvoyance, Fly, Haste, Invisibility 10', Protection from Evil 10'
4th level: Arcane Eye, Confusion, Dimension Door, Hallucinatory Terrain, Restoration.
5th level: Commune, Domination, Telekinesis, Teleport
6th level: Anti-magic Shell, Control Weather, Disintegrate, Feeblemind
7th level: Ball of Sunshine, Death Aura, Wave of Mutilation, Windershins Dance
8th level: Antipathy/Sympathy, Discern Location, Mind Blank, Wail of the Banshee
9th level: Astral Projection, Breath of the Goddess, Mystic Barrier
Even at 20th level, she is still not super powerful. Oh, she will kick your ass, but you might still get a hit or two in.
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